Tracer ammunition, or simply, tracers are a type of bullet with a small pyrotechnic charge (or other luminescent substance) in their base. When the powder of the cartridge is ignited, the pyrotechnic charge burns very brightly, able to be seen by the naked eye, particularly when fired at nighttime. Shooters may use tracer ammunition to spot where the projectiles are landing and make corrections to aiming without needing to use the weapons sights. Tracer fire can also be used to signal to other shooters where to fire at during battle.
Tracer Ammo is a free ammo attachment that adds tracers ammo in intervals of standard ammo. The frequency of tracer rounds increase if a magazine is close to empty. Tracer ammo can also be used to indicate to friendly forces where you are shooting and also helps with suppression. Insurgent forces use green tracers and Security forces use red tracers.
Performance[]
Tracer ammo performs in the exact same manner as standard ammo, damage and penetration wise. The damage model used for tracer ammo is the same as the one used for standard ammo. In Insurgency, only certain weapons can equip tracer ammunition: light Machine Guns come preloaded with Tracer ammo and cannot be removed, even when equipping AP or HP, while shotguns and handguns cannot equip tracer ammunition.
Advantages[]
Increased suppression abilities
Indicates when magazine is close to empty
Warns friendly troops of possible enemy locations
Allows user to better track the trajectory of their bullets, making hipfire easier.
Better distinguishes friend from foe, reducing friendly fire incidents.
Disadvantages[]
Reveals position of shooter
Flares up more than traditional rounds with night vision
Damage Model[]
Caliber
Damage Drop Start
Damage Drop Shift
Damage Drop End
Damage Multiplier
Penetration Drop Start
Penetration Drop End
Suppression
9x19mm Tracer
10" @ 60dmg
N/A
8000" @ 32dmg
Head
1.00
Chest
0.60
Stomach
0.60
Arms
1.30
Legs
1.30
10" @ 200 Power
8000" @ 135 Power
20
.45ACP Tracer
10" @ 76dmg
N/A
8000" @ 32dmg
Head
1.00
Chest
0.60
Stomach
0.60
Arms
1.50
Legs
1.50
10" @ 200 Power
8000" @ 135 Power
30
5.45x39mm Tracer
10" @ 82dmg
N/A
8000" @ 90dmg
Head
1.00
Chest
1.00
Stomach
1.00
Arms
1.00
Legs
1.00
10" @ 150 Power
8000" @ 90 Power
30
5.56x45mm Tracer (Rifle)
10" @ 110dmg
2700" @ 80dmg
12000" @ 46dmg
Head
1.00
Chest
1.00
Stomach
1.00
Arms
1.00
Legs
1.00
10" @ 600 Power
12000" @ 175 Power
50
5.56x45mm Tracer (Carbine)
10" @ 110dmg
450" @ 80dmg
10000" @ 46dmg
Head
1.00
Chest
1.00
Stomach
1.00
Arms
1.00
Legs
1.00
10" @ 600 Power
12000" @ 175 Power
50
.30 Carbine Tracer
7.62x33mm Tracer
10" @ 100dmg
N/A
12000" @ 80dmg
Head
1.00
Chest
1.00
Stomach
1.00
Arms
1.00
Legs
1.00
10" @ 600 Power
12000" @ 175 Power
60
7.62x39mm Tracer
10" @ 100dmg
N/A
12000" @ 80dmg
Head
1.00
Chest
1.00
Stomach
1.00
Arms
1.00
Legs
1.00
10" @ 750 Power
12000" @ 350 Power
60
Trivia[]
Tracer ammo is generally avoided by most players, due to its revealing attributes, even through smoke cover.