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IS Rifleman Class Icon

The Rifleman icon as it appears in Insurgency: Sandstorm.

The Rifleman is a class featured in the Insurgency series.

This class is available to both factions in Insurgency: Modern Infantry Combat and Insurgency: Sandstorm. In Insurgency the Rifleman class is exclusive to Security Forces.

Insurgency: Modern Infantry Combat[]


The Rifleman is a class featured in Insurgency: Modern Infantry Combat.

Loadout[]

Slot USMC-logo USMC Insurgency Modern Infantry Combat Icon Insurgent Forces
Primary
Secondary
Explosive

Media[]



Insurgency[]


The Security Rifleman is a class that is suited for medium range combat. The Rifleman uses the heavyweight character appearance, he is equipped with a Modular Tactical Vest (MTV), a ballistic helmet, a digital desert camo BDU, goggles, a green balaclava, and a drop leg holster.

Default Loadout[]

Category Model Attachment(s) or Notes
Primary M16A4 AP Ammo
Secondary None
Explosive M67 Frag
Explosive 2 None
Armor Heavy Armor
Vest Chest Carrier
Accessory None

Weapon Attachments[]

  • The Rifleman has an overall more limited selection of attachments, they do not have access to grenade launchers or suppressors.
  • Foregrips cost 3 supply points for the Rifleman class.



Insurgency: Sandstorm[]

"General purpose fighter who uses assault rifles and battle rifles."
— In-game description

The Rifleman is a class featured in Insurgency: Sandstorm.

Overview[]

The Rifleman is a class that specializes in being a versatile frontline soldier, fighting over objectives and being able to tackle many different situations with their balanced arsenals. Their sub-classes, (Demolitions, Observer, and Commander), all share the exact same loadouts, but each sub-class gets specialized gadgets or abilities. Riflemen, however, aren't equipped with fancy gadgets, but their versatility is one of the Rifleman's strongest abilities.

Insurgent Riflemen have the advantage of getting very efficient rifles for cheap prices, usually allowing them to have more variety in their loadouts compared to Security Riflemen. Their loadouts are also a lot cheaper too, with a free gas mask and the ability to equip free pistols like the Makarov, something that Security cannot do. However, their attachment selection is a lot more limited.

Security Riflemen, however, get slightly more expensive loadouts, but they're given a lot more useful scopes, attachments, and other benefits to make up for it.

Arsenal[]

The Rifleman's arsenal is composed of Assault Rifles and Battle Rifles.

Cheaper rifles, like the two M16 platforms, perform very well for their extremely cheap price, with their notable downside being the lack of an automatic fire selection, being limited to semi or burst fire only. Insurgents gain access to SG 552 for 2 credits, with the SG 552 being the cheapest rifle featuring automatic fire for them.

Getting slightly more expensive, spending three credits is the baseline for both factions to get basic automatic fire, with Security forces granted access to both the G36K and the AUG A3, and Insurgents gaining the AKM and the QBZ-97. All four are very efficient, getting the job done in a simple manner for a cheap price. Spending four credits will open up more options for both factions. The G3A3 is the cheapest battle rifle for Security, firing a huge 7.62x51 NATO round, and the QTS-11 is a modular rifle offering an integrated launcher system. Insurgents get the AK-74, which is practically the same as the AKM, but improves performance due to it chambering the more modern 5.45x39mm cartridge, offering more velocity and penetration over the 7.62x39 of the AKM. The QBZ-03 is also available at 4 credits, being the Insurgent M4A1, as it shares similar stats with its American counterpart.

At 5 credits, both sides get great choices. Security gains access to the venerable M4A1, a rifle with very balanced stats, and the VHS-2, a bullpup 5.56x45mm rifle that also shares stats with the M4A1, but increases the fire rate quite substantially. Insurgents are given the FAL, their first battle rifle, firing 7.62x51mm at the same fire rate as the M4, but sacrificing some ranged performance for it. Sacrificing 6 credits will offer the most interesting additions. The Security MDR is another 7.62x51mm battle rifle, with stellar firing performance and great versatility. The Insurgent FAMAS fires 5.56 at an astounding 1000 RPM, with the ability to switch over to a three-round burst fire for even more precision.

Overall, the Rifleman loadout is very well structured for objective play, and their loadouts only reinforce their role as 'the frontline' and the backbone of any team structure.

Loadout[]

Slot Fac sec mono Security Forces Fac ins mono Insurgent Forces
Primary


COOP only:


COOP only:

Secondary


COOP only:

COOP only:

Explosive


COOP only:


COOP only:

Ammo Carrier
Armor
Accessory


Night maps only:


Night maps only:

Melee

Default[]

Playlist Fac sec mono Security Forces Fac ins mono Insurgent Forces
Versus
Coop


Trivia[]

Insurgency

  • The helmet on the model is only a cosmetic piece and does not reduce damage in-game.
  • Although not explicitly mentioned, the appearance of the rifleman class looks similar to that of a US Marine.

References

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