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The Machine Gunner class is a class on the Insurgent faction responsible for providing suppressive fire and cover for advancing units. They are also responsible for defending captured positions when required. Due to the heavy loadout and bulkiness of his primary weapon, it is recommended that machine gunners avoid close quarters combat and engage enemies from a medium distance while behind cover.

Insurgency[]

Insurgent Forces[]

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| 1:Type = Title

| 1:Value =

Fac ins.png

 Machine Gunner

| 2:Type = MainImage

| 2:Value = Machine Gunner.jpg

| 3:Type = Header

| 3:Value =

General information

| 4:Type = Line

| 4:Label = Squads
| 4:Value = [A] Assault Group
[B] Scout Cell

| 5:Type = Line

| 5:Label = Available slots
| 5:Value = 3

| 10:Type = Header

| 10:Value =

Loadout

| 11:Type = Line

| 11:Label = Primary
| 11:Value = RPK (2)
FAL (3)
Galil (3)

| 12:Type = Line

| 12:Label = Secondary
| 12:Value = Makarov (0)
Model 10 (0)
M1911 (1)

| 13:Type = Line

| 13:Label = Explosive
| 13:Value = M18 Smoke (1)
F1 Frag (2)
Flare Gun (1)

| 15:Type = Line

| 15:Label = Explosive 2
| 15:Value = M18 Smoke (1)
F1 Frag (2)

| 16:Type = Line

| 16:Label = Armor
| 16:Value = Light Armor (0)
Heavy Armor (2)

| 17:Type = Line

| 17:Label = Vest
| 17:Value = 

| 18:Type = Line

| 18:Label = Accessory
| 18:Value = 

}} The Machinegunner wears a red keffiyeh, black shirt, blue pants, an ammo carrier with shoulder straps, and a hip holster. 

Default Loadout[]

Category Model Attachment(s) or Notes
Primary RPK
Secondary Makarov
Explosive M18 Smoke
Explosive 2 None
Armor Heavy Armor
Vest Chest Carrier
Accessory None

Attachments[]

  • Foregrips cost one less supply point for the Machine Gunner class. 



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