The Machine Gunner class is a class on the Insurgent faction responsible for providing suppressive fire and cover for advancing units. They are also responsible for defending captured positions when required. Due to the heavy loadout and bulkiness of his primary weapon, it is recommended that machine gunners avoid close quarters combat and engage enemies from a medium distance while behind cover.
Insurgency
Insurgent Forces
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Machine Gunner
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| 4:Label = Squads | 4:Value = [A] Assault Group
[B] Scout Cell
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| 5:Label = Available slots | 5:Value = 3
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| 11:Label = Primary | 11:Value = RPK (2)
FAL (3)
Galil (3)
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| 12:Label = Secondary | 12:Value = Makarov (0)
Model 10 (0)
M1911 (1)
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| 13:Label = Explosive | 13:Value = M18 Smoke (1)
F1 Frag (2)
Flare Gun (1)
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| 15:Label = Explosive 2 | 15:Value = M18 Smoke (1)
F1 Frag (2)
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| 16:Label = Armor | 16:Value = Light Armor (0)
Heavy Armor (2)
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| 17:Label = Vest | 17:Value =
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}} The Machinegunner wears a red keffiyeh, black shirt, blue pants, an ammo carrier with shoulder straps, and a hip holster.
Default Loadout
Category | Model | Attachment(s) or Notes |
---|---|---|
Primary | RPK | |
Secondary | Makarov | |
Explosive | M18 Smoke | |
Explosive 2 | None | |
Armor | Heavy Armor | |
Vest | Chest Carrier | |
Accessory | None |
Attachments
- Foregrips cost one less supply point for the Machine Gunner class.
[Edit] Classes of Insurgency
| |
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Security | Specialist · Rifleman · Breacher · Designated Marksman · Support · Sniper · Recon · Engineer · Demolitions · Grenadier · VIP |
Insurgents | Specialist · Militant · Fighter · Sapper · Sharpshooter · Machine Gunner · Sniper · Scout · Bomber · Striker · Rocketeer · VIP |