The Machine Gunner class is a class on the Insurgent faction responsible for providing suppressive fire and cover for advancing units. They are also responsible for defending captured positions when required. Due to the heavy loadout and bulkiness of his primary weapon, it is recommended that machine gunners avoid close quarters combat and engage enemies from a medium distance while behind cover.
Insurgency[]
Insurgent Forces[]
The Machinegunner wears a red keffiyeh, black shirt, blue pants, an ammo carrier with shoulder straps, and a hip holster.
Default Loadout[]
Category | Model | Attachment(s) or Notes |
---|---|---|
Primary | RPK | |
Secondary | Makarov | |
Explosive | M18 Smoke | |
Explosive 2 | None | |
Armor | Heavy Armor | |
Vest | Chest Carrier | |
Accessory | None |
Attachments[]
- Foregrips cost one less supply point for the Machine Gunner class.
[Edit] Classes of Insurgency
| |
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Security | Specialist · Rifleman · Breacher · Designated Marksman · Support · Sniper · Recon · Engineer · Demolitions · Grenadier · VIP |
Insurgents | Specialist · Militant · Fighter · Sapper · Sharpshooter · Machine Gunner · Sniper · Scout · Bomber · Striker · Rocketeer · VIP |