- For a short (kurz) version in Insurgency, see MP5K.
The 🌐MP5 (German: Maschinenpistole 5) is a 9×19mm Parabellum submachine gun, developed in the 1960s by a team of engineers from the German small arms manufacturer Heckler & Koch GmbH (H&K) of Oberndorf am Neckar. The MP5 is one of the most widely used submachine guns in the world, having been adopted by 40 nations and numerous military, law enforcement, intelligence, and security organizations.
The MP5 has many different variants, including the MP5SD (German: Schalldämpfer), an integrally suppressed variant; the MP5-N (Navy), a specially designed variant for the United States Navy made in 1986; and the MP5K, a CQB variant which has no stock and a shortened barrel. In addition, several versions are equipped with a compact, detachable forward handgrip which further augments the gun's great accuracy.
Insurgency: Sandstorm[]
Two variants of the MP5 are featured in Insurgency: Sandstorm - a fixed buttstock 3-position trigger group MP5A2, and a retractable buttstock 4-position trigger group MP5A5.[1][2][3]
The two MP5s in the game are able to use each other's magazines, and both MP5s perform practically identical to each other, having the exact same statistics, except for minor differences that won't affect performance.
Fed from the 9x19mm Parabellum cartridge, the MP5 isn't actually that powerful. Compared to even the weakest of rifles, the MP5 packs a lot less punch. It also cannot penetrate through walls, and can only go through thin sheet metals and surfaces. The 9mm also fires at 400m/s, which is only a little faster than the pistols and sidearms. All of this doesn't actually mean that the MP5s are weak, but the raw power of the 9mm simply doesn't carry much power over long range compared to rifle calibers.
Both MP5s fire at a solid 800 RPM, a great middle-of-the-road fire rate. Although not as fast as some SMGs and Carbines, the MP5 is fast enough to perform quite well in CQB while slow enough to be controllable out to mid range and even out to longer distances.
At long distances, the MP5s actually perform quite well. Though not as powerful as conventional rifle calibers, the 9mm is pretty capable of killing enemies farther out. The MP5 seems to perform the best at longer ranges compared to most of the other SMGs. This makes optics, such as 2x Magnifiers and even the 4x M150 not too bad on the MP5 for some longer ranged maps.
Speaking of attachments, there are a variety of attachments that will bolster what the MP5 excels at. For close ranged encounters, attachments such as the Aiming grip, Quick Draw Grip, and Loading Grip will help for the breach-and-clear playstyle meant for Breachers to fulfill, as well as the Flash Hider and Suppressor to conceal the firing report and very recognizable firing sound of the MP5. For mid-longer range gunfights, mounting attachments such as the Compensator, Recoil Grip, and those higher-magnification optics will help mitigate recoil and keep the MP5 on target.
For any playstyle, the Extended mag actually increases capacity by 10 rounds instead of the usual 5. This can be extremely helpful, given the 3 credit cost.
MP5A2[]
The MP5A2 is a submachine gun available for the Insurgent Forces. It was added in the February 28, 2019 update.
The MP5A2 is a versatile SMG that is powerful enough to take on any situation. It is only available to Breachers, and in faction-limited game modes, it is only given to Insurgents, with Security getting the MP5A5.
Overall, the MP5A2 is a great compromise for the Insurgent arsenal to keep them somewhat in-line compared to the Security's collection.
Attachments[]
Optics | |
Underbarrel | |
Barrel | |
Siderail |
MP5A5[]
The MP5A5 is a submachine gun available for the Security Forces. It was added in the February 28, 2019 update.
The main advantages the MP5A5 has over the MP5A2 is that it features an additional 3-round burst function (although this could also be considered a disadvantage if one were to prefer to only have to switch between semi-automatic and automatic), and that equipping a suppressor gives it the receiver of an MP5SD, which has a much shorter profile than the MP5A2's external suppressor, making it more suitable for close quarters.
Attachments[]
Optics | |
Underbarrel | |
Barrel | |
Magazine | |
Siderail |
Trivia[]
- If a suppressor is attached to the MP5A5 it gives the weapon an MP5SD upper receiver, effectively transforming it into an MP5SD6. An additional Picatinny rail has been strapped to the weapon's integral suppressor for mounting foregrips.
- The MP5A2 uses the original, straight, waffle-style magazines and a slimline handguard.
Media[]
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Weapons of Insurgency: Sandstorm | ||
---|---|---|
Security Forces | Insurgent Forces | |
Submachine guns | Grease Gun • MP5A5 • MP7 • Vector | Sterling • MP5A2 • Uzi • P90 |
Carbines | G36K • Mk 18 CQBR • M4A1 • Honey Badger | SKS • AKS-74U • SG 552 • AS Val |
Assault rifles | M16A4 • L85A2 • VHS-2 • Galil SAR • AUG A3 • QTS-11 | M16A2 • AKM • AK-74 • Alpha AK • QBZ-03 • Galil • FAMAS F1 • QBZ-97 |
Battle rifles | Mk 17 Mod 0 • G3A3 • Mk 14 EBR • Tavor 7 • MDR | FAL • ACE 52 • M1 Garand |
Machine guns | M249 • M60 • M240B | RPK • PKM • MG3 |
Shotguns | M870 • KSG | KS-23 • TOZ-194 |
Sniper rifles | M24 • TAC-338 • M110 SASS | Mosin-Nagant • L96A1 • SVD |
Anti-materiel rifles | M82A1 CQ | M99 |
Handguns | Tariq • L106A1 • M45 • PF940 • MR 73 | Welrod • Makarov • Browning HP • M1911 • M9 • Desert Eagle |
Melee | Baton • Combat Knife | Kukri • Shiv |