The 🌐M84, also known as a flashbang or stun grenade, is the currently-issued stun grenade of the United States military and SWAT teams throughout the United States.
Upon detonation, it emits an intensely loud "bang" of 170–180 decibels and a blinding flash of more than one million candela within five feet of initiation, sufficient to cause immediate flash blindness, deafness, tinnitus, and inner ear disturbance. While these effects are all intended to be temporary, there is risk of permanent injury. Consequently, the M84 is classified as a less-lethal weapon.
Insurgency[]
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This section has not been revised since the Aug. 4, 2014 update. Please help updating it to make it current. |
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The M84 Flash is a non-lethal stun grenade featured in Insurgency.
Performance[]
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Tips[]
- It is highly recommended that you use a microphone when flashing, your character only says 'Flash out!' after he throws it, you will want to alert your teammates BEFORE you use it.
- When you want to throw a flash, try to have a teammate cover you, the last thing you want is that flash blinding your other teammates that are behind you, they could get killed because of it.
- A high risk, but potentially game changing tactic is, when attacking or defending a point, quickly rush to the point, and start throwing flashes in the general direction of the enemy. This is particularly useful for virtually all maps (e.g. Sinjar A, Market A and B, Embassy A through C, etc.). If timed correctly, you will have flashed a significant portion of the enemy forces that were either on their way to the point or were somehow already in there, giving your team an opportunity for a 1st wave successful capture.
- When blinded and deafened by a flashbang, try to get out of position and run back the way you came. This skill improves with map knowledge. If you think that moving is a bad decision, fire in the direction from where the flashbang came.
- When you attempt to clear a room by throwing a single flashbang, it is common for people to go in rushing whilst attempting to neutralize any hostiles in the room. Keep in mind that although you may have flashed a hostile, his friend might not have caught the blast and is waiting for you to rush in and give him an easy kill. If you think one flash is not enough to be on the safe side, throw another, or bring a teammate that has one.
- Coordinated double flashing is extremely effective if used properly, in which one person throws a flash inside a room at angle A, almost immediately another person throws a flash inside that room at angle B, ensuring anyone who did not get flashed will get flashed. Keep in mind that this will render both persons vulnerable, as there is a loud clanking noise when cooking the M84. A hostile might find in his courage to get out of his camping spot and kill the would-be flashers.
Media[]
Explosives of Insurgency | ||
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Non-lethal | M84 Flash | M84 Flash |
Fragmentation | M67 Frag | F1 Frag |
Chemical | M18 Smoke • AN-M14 | M18 Smoke • Molotov |
Remote explosives | C4 | IED |
Rockets | AT4 | RPG-7 |
Illumination | Flare Gun | Flare Gun |
Insurgency: Sandstorm[]
"Flash grenade which loudly explodes into blinding light. Useful for disorienting enemies."
— In-game description
The M84 Flash is a non-lethal stun grenade featured in Insurgency: Sandstorm.
The M84 Flashbang explodes after it's three second fuse time, making it a quick use grenade that is useful for breaching and clearing rooms and objectives. When it does, it produces a loud bang that causes ringing in anyone nearby the blast. Anyone nearby or looking towards the blast will also be blinded, seeing a white flash background and not being able to see correctly for a few seconds before the effect wears off. Anyone who is blinded is only blinded, and are still able to move around, interact with objects, or even shoot.
Just like any other grenade, the M84 is able to be bounced off things, such as walls, doors, or floors.
Explosives of Insurgency: Sandstorm | ||
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Non-lethal | M84 Flash | M84 Flash |
Fragmentation | M67 Frag | F1 Frag |
Chemical | M83 Smoke • AN-M14 Incendiary | M83 Smoke • Molotov |
Grenade Launchers | M320 | M79 |
Remote explosives | C-4 | IED |
Rockets | AT4 • M3 MAAWS | Panzerfaust 3 • RPG-7 |
Mines | M19 Mine | TM-62M Mine |
Trivia[]
Insurgency
- Ironically, the way the stun grenade effect is implemented makes it more effective in brighter environments (e.g. outdoors).