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The 🌐M1 Garand is a .30-06 caliber semi-automatic rifle that was the standard U.S. service rifle during World War II and the Korean War and also saw limited service during the Vietnam War. Most M1 rifles were issued to U.S. forces, though many hundreds of thousands were also provided as foreign aid to American allies. The Garand is still used by drill teams and military honor guards. It is also widely used by civilians for hunting, target shooting, and as a military collectible.

Insurgency: Sandstorm[]

The M1 Garand is a sniper rifle featured in Insurgency: Sandstorm in the Operation Cold Blood expansion pack.[1]

The M1 Garand is a powerful sniper's implement and also a great battle rifle, picking off enemies with a big bullet and a powerful ping.

The M1 Garand is fed from an 8 round clip of America's round, the .30-06. This bullet is comparable to 7.62x39mm, but it is bigger. This means that the Garand is quite capable of one shotting enemies from quite the distance away, even through armor. The Garand also fires this round quite fast, at 853 m/s, allowing the Garand to reach further distances, having a hitscan range of 85.3m, which is a considerable range along with the other Snipers.

With the Garand's introduction during the early stages of WWII, magazines were not though up yet and most battle rifles of the time were clip fed. The Garand follows this notion, packing 8 rounds of freedom per reload. Since most enemies die in one shot, this won't be too much of a nuisance but it can be annoying facing up against magazine fed weapons with up to four times more capacity.

Another benefit that the M1 loses out on compared to magazine fed weapons is the ability to replace ammunition quickly, as well. The M1 Garand's reload is painfully slow compared to modern weapons. Tactical reloads are a lot slower than empty reloads on the Garand, since the user needs to manually pull back the bolt and remove the clip before inserting a new one. The 'speed reload' will shorten reload time by a significant margin, as the user will just eject the clip. As such, it may be better to either empty the clip or simply extract it for a quicker reload in the heat of battle.

When ejecting the clip, whether empty or quick reloading, the M1 Garand sounds its distinct "ping", serving as a useful indicator to the user that the rifle is out of ammunition. However, this feature works both ways; nearby enemies with a keen ear may be alerted by the noise and deduce that their opponent has an empty rifle.

Attachments[]

Optics
Underbarrel
Barrel
Siderail
Ammo

Skins[]

Name Image How to obtain
Whiteout IS M1 Garand Whiteout Render Whiteout Weapon Skin Set DLC [2]

Gallery[]

Trivia[]

  • There is a secret reload animation that depicts the bolt prematurely (and painfully) closing on the player's thumb after inserting the clip. In real-life this situation is known as "Garand Thumb" and happens when the rifle's user neglects holding back the bolt handle after reloading the clip, which causes it to slam forward as soon as the new clip is inserted.
  • When a tactical reload is done, the user manually pulls back the bolt and ejects the clip, which makes the same ping noise as when the rifle runs empty. This is not true to real life; the ping would not be heard as loudly since the ammunition inside would not allow the clip's walls to reverberate as much, which is what causes the ping sound for an empty clip.
  • Equipping both the 2.5x-1x M1C Scope and Flash Hider turns the weapon into the M1C variant, while excluding the Flash Hider but keeping the scope turns it into the M1D variant.


References

  1. Update 1.9 Operation: Cold Blood Now Live! store.steampowered.com. Retrieved 23 December 2020.
  2. Insurgency: Sandstorm - Whiteout Weapon Skin Set store.steampowered.com. Retrieved 23 December 2020.
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