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Limited Time Game Modes (LTGM), formerly Limited Time Playlists (LTP) until late 2021, are temporary custom gamemodes in Insurgency: Sandstorm. They are named custom modes with custom rulesets known as "mutators", created by New World Interactive and made publicly available as Versus and Cooperative modes for a limited time (typically around a month, though in rare cases and special events they may last for shorter spans of time). The rulesets used by LTGMs are based on those available for custom online servers.
LTGMs were introduced in Update 1.4. Since January 22, 2024, LTGMs have been decided in a monthly vote by the Official Insurgency: Sandstorm Discord.
List of Limited Time Game Modes[]
Versus LTGMs[]
Name | Official Description | Summary | Base Mode | Mutators |
---|---|---|---|---|
Battle AMR | "Attack or defend the line. Take one objective at a time using anti-material rifles." | Regular Push, but the only weapons available are the M82A1 CQ and M99. | Push/Frontline | |
Battle Bolt Action | "Attack or defend the line. Take one objective at a time using bolt-action weapons." | Regular Push, but only bolt-action weapons are available in the loadout. | Push/Frontline | |
Battle Hardcore | "Attack or defend the line with slower movement speed and slower capture speed. Take one objective at a time." | Normal Gameplay, but with slower movement speed, slower capture speeds, and less health. | Push/Frontline | |
Battle Night | "Take territory and eliminate the enemy under the moonlight. Don't forget your night equipment." | Push/Frontline at night, allowing for NVGs, IR Lasers, and Point-Shooting Grips. | Push/Frontline
(night) |
|
Big Money Domination | "Start with low supply, and gain more as your score increases. Objective captures give the most supply." | Domination, but players start with 0 credits. For every 100 points earned, 1 supply credit is awarded. | Domination | |
Big Money TDM | "Kill the enemy more than they kill you with whatever weapons you like. Earn supply points as your score increases." | Team Deathmatch, but players start with 0 credits. For every 100 points earned, 1 supply credit is awarded. | Team Deathmatch | |
Brain 'Em | "Bullets can only deal damage to the head." | |||
Brain 'Em Capture | "Secure the area. Take all objectives and hold them. Bullets can only deal damage to the head." | |||
Danger Close | "Get in close, but be careful. Corpses explode." | |||
Firefight Golden Gun | "Capture all objectives or eliminate all enemy players to win using pistols that kill in one shot." | Firefight | ||
Gang War | "Pistol wielding attackers advance through the map while defending pistol people try to stop them." | Regular Push, but the only weapons available are the sidearms/pistols. | Push | |
Gunslinger TDM | "Kill the enemy more than they kill you with a big stinkin' revolver. And explosives." | Team Deathmatch | ||
Makattack Domination | "Use your Makarov, knife, and explosives to capture and hold all objectives." | Domination, but the only weapon available is the Makarov. | Domination | |
Team Deathmatch | "Kill the enemy more than they kill you with whatever weapons you like." | Team Deathmatch | ||
Vampire TDM | "Kill the enemy more than they kill you with whatever weapons you like. Steal health when you deal damage." | Team Deathmatch | ||
Welrod | "Fight with a bolt-action Welrod pistol." |
Cooperative LTGMs[]
Name | Official Description | Summary | Base Mode | Mutators |
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Big Money | "Capture and destroy objectives one at a time as you move through the area. Get supply points as your score increases." | Players earn more Supply Points as they complete objectives. | Checkpoint | |
Bolt Actions Only | "Capture and destroy objectives one at a time as you move through the area using bolt-action weapons." | Only bolt-action weapons are available. | Checkpoint | |
Bolt Actions Only No Drops | "Dance to the beat of the bolt-action. Scavenging weapons off enemies is not allowed." | Ditto, but players cannot pick up weapons and items, forcing them to use bolt-action weapons instead of relying on other types of weapons dropped by enemies. | Checkpoint | |
Budget Antiquing | "Hold off the hordes with guns from the back of the closet." | Only a selection of old, outdated weaponry is available (e.g. M1 Garand, Grease Gun). | Outpost | |
Chad Team 6 | "Who you call when the alphas in alpha squad aren't cutting it. Fight more enemies with more supply." | Each player has 100 Supply Points, allowing them to afford practically any loadout possible. This is balanced by a higher enemy spawn rate, meaning players are in more danger than usual. | Checkpoint | |
Double Hardcore | "Hardcore, but everyone dies in one shot." | All characters are killed by any significant amount of damage, regardless of whether they have Armor on. | Hardcore Checkpoint | |
Frenzy | "Fight fast enemies who only attack with melee and Molotovs. Watch out for special enemies." | All players are placed on Security and fight enemy Insurgents, who represent "zombies" and all only use the Khukuri. Special enemies include Flamers (throw Molotovs and drop one upon death), Jumpers (attempt to teleport behind players), and Bruisers (large enemies with a massive amount of health). | Frenzy | |
Frenzy Headshots | "Fight fast enemies who only attack with melee and Molotovs. Bullets can only deal damage to the head." | Ditto, but enemies only take damage from headshots, per a common zombie trope. | Frenzy | |
Guerillas | "Capture and destroy objectives one at a time as you move through the area. Make do with fewer supply points." | Players have less Supply Points that do not increase with completed objectives, forcing them to scavenge from enemies or rely on mostly bare weapons. | Checkpoint | |
Hardcore Lite | "Hardcore, but fewer calories. Experience Checkpoint mode with slower more tactical movement." | Regular Checkpoint but with the slower movement of Hardcore Checkpoint. No other changes are known to be applied. | Hardcore Checkpoint | |
Hot Potato Coop | "Enemies drop grenades on death. Get a headshot to prevent their grenade from dropping." | Enemies drop a live grenade upon dying, regardless of whether they had one or were using one, unless they are killed with a headshot. | Checkpoint | |
Hot Potato Frenzy | "Fight fast enemies who only attack with melee and Molotovs. Everyone who dies drops a live grenade." | Frenzy but with the grenade drop mechanics of Hot Potato. | Frenzy | |
Makattack | "Start with a Makarov. Scavenge weapons from the enemy, and tap Use at supply crates to grab ammo." | Players only have access to the Makarov in their loadout, forcing them to scavenge from enemies. | Checkpoint | |
Pistols in Arms | "Capture and destroy objectives one at a time as you move through the area using pistols." | Players only have access to secondary weapons, forcing them to scavenge from enemies or rely solely on whatever sidearm they chose. | Checkpoint | |
Quadruple Hardcore | "Triple Hardcore, and then some." | All characters are killed by any significant amount of damage, all players start off with low Supply Points that must be earned by completing objectives, and only shotguns are available in the loadout. | Hardcore Checkpoint | |
Running in the 90s | "Move fast, soak hits, don’t aim, and experience Sandstorm co-op with a late 90s FPS twist." | Players cannot aim down sights, but move faster and have far higher health, simulating the gameplay of late 1990s first-person shooters such as Half-Life and Counter-Strike. | Checkpoint | |
Task Force 666 | "Fight the Frenzied as a tactical team of special forces vampires." | Frenzy on night maps with Hardcore Checkpoint rules, with the added mechanic of allowing players to steal health from enemies by damaging them. | Frenzy | |
Triple Hardcore | "Hardcore, but everyone dies in one shot and you need to earn all your supply points." | All characters are killed by any significant amount of damage. Additionally, all players start off with low Supply Points and must earn more by completing each objective. | Hardcore Checkpoint |