A knife, or known primarily as a combat knife or fighting knife, is a cutting weapon designed for military use, specifically for close combat; however, since the end of trench warfare, most military knives have been primarily designed for utility/tool use (clearing foliage, chopping branches for cover, opening ammunition crates, etc.).

Insurgency features two knives, each designated to a respective faction. Both knives function identically and only differ in appearance. Knives are all-kit weapons that cannot be unequipped. Knife attacks are not guaranteed one-hit kills, and do relatively low damage to opponents facing the wielder. A significant damage bonus is applied to knife attacks from behind and will result in a one-hit kill.

Insurgency Edit

INS Knife
General information
Inventory slotMelee
Weapon classKnife
OperatorsFac sec mono Security Forces
  • All Classes
Console ?kabar
Damage60 front
200 back
Max range ?75
Rate of fire30
General statistics
Supply points ?0
Weight points ?1/640

This standard issue bayonet originated in the United States and was first adopted by the United States Marine Corps in 1942. It is a basic blade with a slicing edge and sharp point.

Trivia Edit

  • The lower damage to the front is supposedly to simulate the enemy fighting back. It could also represent the fact that being stabbed in the front is less lethal than being stabbed in the back.
  • In the early days of Insurgency the knife would need about 7 stabs to the front making it virtually useless if the enemy is aware of you.

External links Edit

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