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{{infobox game
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| image = [[File:Insurgency- Modern Infantry Combat Cover.jpg]]
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| caption =
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| developer = [[New World Interactive]]
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| publisher = [[New World Interactive]]
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| distributor =
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| music =
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| designer =
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| engine = {{w|Source (game engine)|Source Engine}}
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| version =
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| release = October 23, 2007
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| modes = {{w|Multiplayer video game|Multiplayer}}
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| ratings = {{w|ESRB}}: RP
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| genre = Tactical first-person shooter
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| platform = {{w|Microsoft Windows|Windows}}<br />{{w|Mac OS X|Mac}}
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| media = {{w|Digital Download|Digital Download}}
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| requirements = <small>Must own a {{w|Source (game engine)|Source Engine}} game.</small>
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| input = {{w|Gamepad}}<br />{{w|Keyboard (computing)|Keyboard}}<br />{{w|Mouse (computing)|Mouse}}
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}}
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'''''Insurgency: Modern Infantry Combat''''' (also known as '''''IMIC''''') is the first installment in the ''[[Insurgency series]]'' and was developed by what would become [[New World Interactive]]. It is a total conversion mod for [[wikipedia:Valve Corporation|Valve Corporation]]'s [[wikipedia:Source_(game_engine)|Source Engine]]. It was released October 23, 2007 on [[wikipedia:Steam_(software)|Steam]].
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A sequel, ''[[Insurgency]]'', was developed and released on January 22, 2014.
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==Gameplay==
 
==Gameplay==
 
The game is primarily a team-based, multiplayer online shooter focused on tactical, objective-based gameplay. The player can join one of two teams, the US Marines, or their adversaries, the Insurgents. Teams are structured around two squads, for a total of 16 maximum players per team. Within this team structure are limited player classes, such as the Rifleman, Support Gunner, Engineer, or Marksman.
 
The game is primarily a team-based, multiplayer online shooter focused on tactical, objective-based gameplay. The player can join one of two teams, the US Marines, or their adversaries, the Insurgents. Teams are structured around two squads, for a total of 16 maximum players per team. Within this team structure are limited player classes, such as the Rifleman, Support Gunner, Engineer, or Marksman.
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==Recognition==
 
==Recognition==
 
 
INSURGENCY was downloaded by over a million people and later received the Player's Choice 2007 Mod of the Year award from ModDB, as well as the "Best Source Mod of 2007" Gold Award from Steamfriends.
 
INSURGENCY was downloaded by over a million people and later received the Player's Choice 2007 Mod of the Year award from ModDB, as well as the "Best Source Mod of 2007" Gold Award from Steamfriends.
   
 
==Aftermath==
 
==Aftermath==
 
 
In 2012, INSURGENCY 2 was announced, being developed by a studio located in Denver, Colorado called New World Interactive (NWI).
 
In 2012, INSURGENCY 2 was announced, being developed by a studio located in Denver, Colorado called New World Interactive (NWI).
 
The development team consists of many of the original developers behind INSURGENCY. According to recent comments by NWI they intend to keep the feel and teamwork-oriented nature of the game and at the same time make the game more accessible and visually impressive using the latest iteration of Source Engine. The game is available for purchase on Steam.
 
The development team consists of many of the original developers behind INSURGENCY. According to recent comments by NWI they intend to keep the feel and teamwork-oriented nature of the game and at the same time make the game more accessible and visually impressive using the latest iteration of Source Engine. The game is available for purchase on Steam.

Latest revision as of 18:12, 10 August 2015

Insurgency: Modern Infantry Combat (also known as IMIC) is the first installment in the Insurgency series and was developed by what would become New World Interactive. It is a total conversion mod for Valve Corporation's Source Engine. It was released October 23, 2007 on Steam.

A sequel, Insurgency, was developed and released on January 22, 2014.

Gameplay

The game is primarily a team-based, multiplayer online shooter focused on tactical, objective-based gameplay. The player can join one of two teams, the US Marines, or their adversaries, the Insurgents. Teams are structured around two squads, for a total of 16 maximum players per team. Within this team structure are limited player classes, such as the Rifleman, Support Gunner, Engineer, or Marksman. The game has a pseudo-realistic portrayal of the weaponry used. There is no on-screen crosshair and the players must use the iron sights of the game's weapon model to accurately aim the weapon. Shooting "from the hip" is still possible; however, the free-aim system makes this difficult. Weapons are also deadly, with most rifles capable of taking out players with one or two shots to the torso. According to their class, players can also use fragmentation grenades, smoke grenades, and RPGs. Maps are generally focused on urban warfare, even though there are suburban and outdoor settings.

Development history

The development of Operation: Counter-Insurgency (OPCOIN) started in 2002, when Andrew Spearin decided to create a realistic modern infantry squad-based multiplayer first-person-shooter based on his experiences in the Canadian Army. Key turning points in development came when Jeremy Blum, founder of the Red Orchestra mod, joined the team with other former Red Orchestra developers. Shortly after the project was officially renamed from Operation: Counter-Insurgency to simply INSURGENCY and full production started and continued until the first public release two years later in July 2007.

Recognition

INSURGENCY was downloaded by over a million people and later received the Player's Choice 2007 Mod of the Year award from ModDB, as well as the "Best Source Mod of 2007" Gold Award from Steamfriends.

Aftermath

In 2012, INSURGENCY 2 was announced, being developed by a studio located in Denver, Colorado called New World Interactive (NWI). The development team consists of many of the original developers behind INSURGENCY. According to recent comments by NWI they intend to keep the feel and teamwork-oriented nature of the game and at the same time make the game more accessible and visually impressive using the latest iteration of Source Engine. The game is available for purchase on Steam.