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The Engineer class is an explosive expert also able to perform in mid-range firefights. His loadout is similar to the breacher's. 

The primary role of the engineer is to destroy enemy caches, set up explosive traps, and support friendly forces when explosives are not required.

Insurgency[]

Security Forces[]

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| 1:Value =

Fac sec.png

 Engineer

| 2:Type = MainImage

| 2:Value = Engineer.jpg

| 3:Type = Header

| 3:Value =

General information

| 4:Type = Line

| 4:Label = Squads
| 4:Value = [B] Recon Team

| 5:Type = Line

| 5:Label = Available slots
| 5:Value = 1

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Loadout

| 11:Type = Line

| 11:Label = Primary
| 11:Value = MP5K (2)
M590 (1)
UMP-45 (2)

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| 12:Label = Secondary
| 12:Value = M45A1 (1)
M9 (1)
Makarov (1)

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| 13:Label = Explosive
| 13:Value = M18 Smoke (1)
M84 Flash (1)
M67 Frag (2)
AN-M14 (3)
C4 (4)

| 15:Type = Line

| 15:Label = Explosive 2
| 15:Value = M18 Smoke (1)
M84 Flash (1)
M67 Frag (2)
AN-M14 (3)

| 16:Type = Line

| 16:Label = Armor
| 16:Value = Light Armor (0)
Heavy Armor (2)

| 17:Type = Line

| 17:Label = Vest
| 17:Value = 

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| 18:Label = Accessory
| 18:Value = 

}} The Engineer uses the light Security appearance, he is equipped with a contractor's cap, a tactical headset, a white shmagh, a plate carrier, a battle belt, and a drop leg holster.

Default Loadout[]

Category Model Attachment(s) or Notes
Primary M590 Slugs
Secondary M9
Explosive C4
Explosive 2 None
Armor Heavy Armor
Vest Chest Rig
Accessory None

Weapon Attachments[]

  • Engineers have a limited range of weapon attachments, they do not have access to suppressors nor high powered scopes.  



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