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Effective Damage is the number of hit points taken away from a target per action. It is the damage after all variables have been applied.

Variables that influence bullet damage[]

  • Weapon damage given range
  • Hit group DM given hit group and weapon
  • Ammo DM given ammo type, hit group, and weapon
  • Armor DM given armor type and hit group

Damage Model Equation[]

  • Effective Damage = Weapon Damage Range * Product of Damage Multipliers
    • Damage Multiplier = Hit group DM * Ammo DM * Armor DM

Example[]

Shooting someone in the chest with a Makarov pistol at range of 1200 inches using HP Ammo. The target was wearing light armor.

Variables[]

  • Weapon damage 1200 ≈ 56
  • Hit group DM Chest, Makarov = 1.80
  • Ammo DM HP ammo, Chest, Makarov = 0.75
  • Armor DM Light armor, Chest = 0.4

Equation[]

  • Effective Damage = Weapon Damage Range * Product of Damage Multipliers
  • Effective Damage = 56 * (1.80 * 0.75 * 0.4)
  • Effective Damage ≈ 30

Each bullet will cause around 30 damage. It will take four bullets to kill this target.

Special Notes[]

Penetration values have not been applied to this equation. Shooting through walls will result in different effective damages than the given equation.



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